![]() Key changes include GPU render denoising on Nvidia GPUs. Toolbag 4.03’s version number is deceptive, since it packs in almost as many new features as 4.0 itself. Support for hardware-accelerated GPU denoising and improved CPU denoising Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity, though not Unreal Engine – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting, with last year’s Toolbag 4.0 update adding a new 3D texture painting system. The update also adds new selection, object manipulation, colour picking, texture painting and material editing controls, and streamlines group and layer workflow.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for lookdev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry. Marmoset has released Toolbag 4.03, a major free update to the real-time rendering and look dev software, adding hardware-accelerated render denoising on Nvidia RTX GPUs and improved CPU denoising. ![]() You can read the pricing FAQs here.īoth types of licence are currently available at a launch discount.Posted by Jim Thacker Marmoset ships Toolbag 4.03 Marmoset has also raised its prices: whereas Toolbag 2 cost $149, new licences of Toolbag 3 cost $189 for individual artists and $349 for studios. The Mac version is still in development, but Toolbag 2 is still available for Mac OS X 10.9+. Updated 25 November 2016: Toolbag 3 is now shipping for Windows 7+. There is also a new – and presumably self-explanatory – ‘Scene Bundle’ export feature.Īccording to comments from beta testers in this thread on The Foundry’s forum, the release also supports console commands, making it possible to “run scripted macros out of Toolbag”. Toolbag’s export options have also been extended, with direct export to the Unity and Unreal Engine game engines, and the increasingly industry-standard artist portfolio site ArtStation. Material IDs and material properties (“currently albedo, spec and gloss”) are also supported.ĭirect export to Unity and UE4 support for console commands New texture baker supports a wide range of common map typesĪnother major new feature is integrated support for texture baking, shown briefly at the end of the video.Īccording to the discussion thread on Polycount, the baker can export tangent and object space normals, curvature, height and ambient occlusion maps. The update also introduces a new skin shader. There are also a number of improvements to the quality of rendered ouptut, ranging from support for real-time global illumination to a new Local Reflections effect intended for “high-sample screenshots”. Real-time GI and other rendering improvements ![]() One major new feature in Toolbag 3, originally teased in Marmoset’s GDC showreel, is support for rendering animations, as opposed to simple stills and turntables of models.ĭemo footage in the preview video above includes both technical animations and skinned characters.Īccording to Marmoset, the update introduces “entirely new systems for importing and keyframing meshes, lights, cameras post effects”. Support for rendering animations, including both tech animations and characters The release, which is currently in open beta, is due for commercial release 25 November 2016. Marmoset has unveiled Toolbag 3, a major update to its real-time rendering toolkit for games artists, adding animation support, global illumination, texture baking and a “slew of new features”. Scroll down for news of the commercial release. Posted by Jim Thacker Marmoset releases Toolbag 3
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